Ghost of Tsushima - Yuna

I made the high poly sculpt, low poly model, and textures of Yuna's costume and dagger.
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Used Marvelous Designer to create the base of the clothes and then detailed/adjusted them in Zbrush. Having lived a life of a thief and vegabond, Yuna needed to have the subtle details of that in her costume which I added through an overall unkempt look, memory folds, small rips and stitches. For some of the textures I started with base materials created by Drew Harrison and I created the fur in the game engine using our fur material. Headband was made by Little Red Zombies, sword and arrows were made by Trace Studio and the quiver is made by Yinan Kuang.
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I posed the model in Zbrush.
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Concept by John Powell and Mitch Mohrhauser
Render room provided by Omar Aweidah