Ghost of Tsushima - Khotun Khan Armor

I did the high poly sculpting for Khotun Khan's armor and weapons. Khotun Khan being the badass Mongol leader that he is, needed to look larger and more intimidating than any other character even though he has the same height and body type. I created all clothes in Marvelous Designer and sculpted on them in Zbrush as well as adjusting their shapes and silhouettes further.
I had some design input on the armor decorations and embossed shapes as well as the whole back view of the armor without the cape. I worked with John Powell for these who made the original concept. Low poly and baking done by Trace Studio. Textures and materials by Drew Harrison.
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I posed the model in Zbrush.
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Concept by John Powell. https://www.artstation.com/artwork/68Lo45
Render room provided by Omar Aweidah.
Textures by Drew Harrison: https://www.artstation.com/drewparadise