Responsible for Highpoly model
Textures and Materials by myself and Drew Harrison
Game-ready mesh by Trace Studio
Concept by John Powell.
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For the textures I made the red, white and gold materials for the dye variations, as well as a look-dev pass on the black and base dyes.
Concept was made by John Powell. Eunhye Lee sculpted the Sakai mask, as well as making the base Marvelous Designer pattern for the hakama, which I then worked it to the shape I wanted and sculpted in Zbrush. Sword is sculpted by Trace Studio.
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I posed the model in Zbrush.
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https://www.artstation.com/artwork/AqZRWm
Low Poly modeling and baking was done by Trace Studio.
Render room was provided by Omar Aweidah.
https://www.artstation.com/drewparadise