Texture & Material work - Ghost of Tsushima

Some of the various texture and material work I did for Ghost of Tsushima.
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Including Legends Mode and New Game Plus dyes.
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Highpoly and lowpoly models of Hennya mask, Tomoe's Darkness Mask, Jade Elder mask, Majestic Samurai mask and Ancient Dragon mask are made by Dmitry Parkin. White dye for the Ghost mask done by Yinan Quang. High poly model of the Samurai Clan armor is done by Eiad Dahnim, game res model by Trace Studio. High poly model of the Kensei Armor is done by Emre Ekmekci and Eunhye Lee, game res by Trace Studio. Base fabric material on the Samurai Clan armor was created by Drew Harrison. High poly model of the Gosaku Armor is done by Eunhye Lee and Siamak Roshani, game res by Trace Studio. An initial pass of textures was done on the Spirit of Yarikawa's Vengence by the Little Red Zombies. I based the face textures off of scans done by VASG and added blemishes, scars as well as adjusting color and gloss values, as well as new normal map details.